While yours truly prepares for another exciting Game Developer’s Conference, I leave you with a truly staggering video that, if you haven’t seen already, you really must.
World Builder from Bruce Branit on Vimeo.
It touches a special chord in anyone who has ever struggled with a 3d software, spending countless hours wondering why the *censored by the Interactive Quill Decency Committee* are all the vertices jolting upwards, or the texture backwards, or the faces have mysteriously multiplied themselves when you were not looking.
Please watch the video before proceeding, I assure you it is well worth your time.
Back? Good, welcome back.
What did you think?
More than a visual experiment, this video made me wonder about the future. Not the near future, but the Gibsonesque nano-powered future where the Internet would be populated by hundreds or thousands of generic avatars and constructions, badly rendered copies of celebrities and amateur renditions of famous cities across the globe. I’d imagine some people would pay quite a bit of money for custom generated virtual worlds or maybe it would be just so streamlined only a few people would be able to make something truly original.
Virtual spaces is a current obsession of mine, I’m afraid, especially when it comes to interactivity. Unfortunately, to reach the point where we can achieve full holographic immersion into a 3d model will take a long time and more than a few technological breakthroughs.
Still, it is a fantastic prospect, isn’t it?