This is my entry for the April’08 Round Table. Blogs of the Round Table was brought to you by Man Bytes Blog. Man Bytes Blog:smart banter; unusual topics.
I am not an adrenaline gamer, I don’t appreciate the fine art of shooting or destroying things. I am not a competitive gamer, I don’t like beating my friends or getting the best armor set. If Oblivion is any indication, I am not that much of an explorer either, because after I saw one beautiful grassy plain, I saw all of them. What I am, I realized, is a character gamer and the games I like represent that.
What I have come to call character gamer is a type of person, namely myself, who enjoys the freedom unique to games to be and do what you would not be or do otherwise. To put it short, my favorite games allow me to create my character as I see fit and try, either successfully or not, to respond accordingly.
Part of the reason for my fondness for character customization comes from the fact that, being a female (I know, you must be terribly shocked) I grew up playing video games with male protagonists and seeing time and time again members of my gender acting as helpless princesses or tantalizing vixens. Given the shortage of women as protagonists, It is only reasonable that I’d always pick Chun-Li or Sonya or any other woman available in arcade fighting games. When I first played Baldur’s Gate (the first game I was given the choice of creating a character from scratch) it was without a moment’s hesitation that I chose the female avatar. Even nowadays, there isn’t much in terms of strong female protagonists and perhaps that would explain the large amount of women gamers in rpgs and mmos. Avatars are, afterall, an extension of ourselves.
As time progressed I adapted the art of avatar making as a way of indulging my inner thespian and have been disappointed more than once when a game ignored my attempts to ’stay in character’, if you will, to just push me along the ordinary path of swinging a sword and saving the world from certain destruction. The few games that have responded to my choices as the player, like Fallout, Arcanum, Planetscape, Steambot Chronicles and, in part, Neverwinter Nights 1 and 2 among others, have quickly found a way to my “games to swear by” list. While they were, at times, essentially linear, they went out of their way to ensure that the player feels like they have contributed to the story and not just moved their character from point A to B.
Having said all that, it seems like the tide is turning for us character gamers (for I am sure there must be more than one out there). Many of the new releases, such as Fable 2 and Mass Effect, feature, if not character customization, then branching storyline and multiple endings and, while they are still on rudimentary stages (such as the clear cut good vs evil) they are certainly a step at the right direction.
Meanwhile I will keep refusing to use that better armor in WoW just because it would make my lecherous rogue, still exuding the rancid odors of her grave, look like a color-blind clown…with huge shoulder pads.
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