It all started with a card.
The deck consisted of 12 suits, each a month, each a flower. There were no numbers, no kings or jokers, simply nature bearing witness to time.
And time passed.
The solitary Hanafuda card maker suddenly found himself with followers and apprentices and the cards piled and piled until he was no longer able to recognize his own workshop. It had become something else,something bigger. The Hanafuda cards became an entity with a consciousness of its own.
~*~
It is difficult to imagine that a corporation as widely known as Nintendo began as a card maker. They grew to a massive scale very quickly and, in the eighties, became a household name.
It seems however that Nintendo’s recent success is limited to the company itself. Goichi Suda, director of Killer 7 and the upcoming No More Heroes lamented the reality of the Wii’s demographic, consisting of mostly of ‘no
n-gamers’.
More than any other console, the Wii gives one the impression of being a toy and perhaps reminds more than a few ‘hardcore’ gamers that their favorite hobby is exactly that; a game. Recently a web cam confession gracefully referred to as “World’s most f***ed Nintendo fan’ has caused a stir, not, I feel, because it was so outrageous but because it was so likely. Even if it was indeed, a comical act, it struck a chord. The generation that grew up with Nintendo, is now feeling left out and Super Smash Brawl, to some, is a last attempt to rekindle what they once had.
Nintendo’s change of focus, however, may not be a bad thing.
JC Barnett’s recent articl
e in Gamasutra, refers to that:
“The Wii’s audience is vastly different from the other consoles’ and previous generations, that much should be obvious by now. The undisputed major titles are Wii Sports and Wii Fit, aimed squarely at, what we mistakenly and slightly patronizingly call “non-gamers”.
I guess the term should be “previously non-gamers” or “differently interested gamers” but ideally the real terminologies should be “gamers”, people who enjoy games of any shape and size, and “hardcore gamers” those of us who spend too much money on games, own more than one console and have vastly inflated opinions and feelings of entitlement when it comes to our favourite titles.
Just because the new main target market is less interested in killing generic alien invaders or level grinding doesn’t mean they are “non-gamers”, if you ask me.”
It is a pity to see Goichi Suda disappointed with the sales number of No More Heroes, but then again, Killer 7 is a cult game and there are allot of people out there who have never heard of him or his game and own a Wii.
Or maybe it is just a fluke, maybe the Hanafuda card maker will suddenly be inundated with games that are creative and original (like the ones seen on the Nintendo Ds) and we will all be blown away. Maybe we will look back at the Wii and remember it as the console that finally brought down the barrier between gamers and non-gamers, hardcore and casual and made the world of interactive media consumers a better place.